stage.set_background("halfcourt")
sprite = codesters.Sprite("player4")
sprite.go_to(215, -175)
net = codesters.Sprite("basketballnet")
net.go_to(215, 175)
ball = codesters.Sprite("basketball")
x = random.randint(-100, 150)
ball.go_to(x, -25)
stage.set_gravity(10)
stage.set_bounce(.8)
ball.set_gravity_off()
net.set_gravity_off()
left_count = 0
down_count = 0
def left_key():
ball.move_left(10)
global left_count
left_count += 1
# add other actions...
stage.event_key("left", left_key)
def down_key():
ball.move_down(10)
global down_count
down_count += 1
# add other actions...
stage.event_key("down", down_key)
def space_bar():
ball.set_gravity_on()
ball.set_x_speed(left_count)
ball.set_y_speed(down_count)
# add other actions...
stage.event_key("space", space_bar)
def collision(ball, hit_sprite):
my_var = hit_sprite.get_name()
if my_var == "basketballnet":
sprite.say("Score!")
# add any other actions...
ball.event_collision(collision)
tester = TestManager()
tester.display_success_message("Great job! Click submit and next to continue!")
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