The player will also be able to move the ball down. Click on the Codesters Tab.

  • Go to the section of the toolkit and drag Down Key to the bottom of your program.
  • Change the number inside the .move_down() command to 10.
  • Change the name in the .move_down() command to ball.
  • Click Run and press the left and down arrow keys to test your program.

stage.set_background("halfcourt") sprite = codesters.Sprite("player4") sprite.go_to(215, -175) net = codesters.Sprite("basketballnet") net.go_to(215, 175) ball = codesters.Sprite("basketball") x = random.randint(-100, 150) ball.go_to(x, -25) stage.set_gravity(10) stage.set_bounce(.8) ball.set_gravity_off() net.set_gravity_off() left_count = 0 down_count = 0 def left_key(): ball.move_left(10) # add other actions... global left_count left_count += 1 stage.event_key("left", left_key)