Los números en estos comandos controlan cómo la figura sigue al comando, su tiempo de espera, o a dónde llegar.
Cambia el número en .wait() a 1.
Cambia el número en el comando .move_right() a 400.
Primero, cambiamos el número de los segundos que el escenario se detiene y espera.
Segundo, movemos la figura400 píxeles a la derecha.
,
¡Enviado!
stage.set_background("park")
sprite = codesters.Sprite("person3")
sprite.glide_to(-100, 50)
# text = codesters.Text("text", x, y, "color")
text = codesters.Text("I went to the park!", 0, -200, "blue")
stage.wait(2)
sprite.move_right(50)
t = codesters.Teacher()
waits = t.get_parameters_for_function('wait')
moves = t.get_parameters_for_function('move_right')
try:
tval1 = int(waits[0][0])
except:
tval1 = "DNE"
try:
tval2 = int(moves[0][0])
except:
tval2 = "DNE"
t1 = TestObjective()
t1.add_success(tval1 == 1, "Great job!")
t1.add_failure(tval1 == "DNE", "Oops! Did you delete your Wait command?")
t1.add_failure(tval1 ==2, "Did you change the Wait parameter?")
t1.add_creative(tval1 > 1 and tval1 != "DNE", "That's a long time to wait!")
t1.add_creative(tval1 < 1, "That's a short time to wait!")
t2 = TestObjective()
t2.add_success(tval2 == 400, "Great job!")
t2.add_failure(tval2 == "DNE", "Oops! Did you delete the Move Right command?")
t2.add_failure(tval2 == 50, "Did you change the number in your Move Right command?")
t2.add_creative(tval2 != 50 and tval2 < 400, "That's a shorter distance to move your sprite. Creative choice!")
t2.add_creative(tval2 > 400, "That's a bigger distance to move your Sprite!")
tester = TestManager()
tester.add_test_list([t1, t2])
tester.run_tests()
tester.display_first_feedback()
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