STEP 4: Let's name our function!
Give functions names related to what they will do. This makes your code easier to read and use.
- Go to and drag out Define Function. Drop it at the bottom of your program.
- Change the name of the function from my_function to bridge_scene.
- Drop the Drawbridge background INSIDE your function. Indent it 4 spaces under the def line.
Just like loops and conditionals, a function will cause an error if it is empty.
To navigate the page using the TAB key, first press ESC to exit the code editor.