STEP 11: Time to end our story with one final scene!

  • Drag one more Define Function to the bottom of your program. Name it reward_scene.
  • Drop the Castle and Wizard INSIDE your function. Change the name of the sprite to wizard.
  • Position the wizard at -150, -150 and have the wizard say "You defeated the dragon!"
  • Drop a Wait command at the bottom of your function.

# THIS ACTIVITY IS IN PREVIEW ONLY MODE