The Marketplace

Welcome to the Marketplace! Where you can explore, preview, and purchase all of the Codesters modules that you or your students can use to learn coding.

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Special Pricing: $40 for all curriculum!

Learn how to use the Codesters platform to create your own projects, animations and games. Complete these project-based lessons to start learning to code right away!

This 20-lesson Introduction to Programming in Python uses fun and engaging single-lesson projects to teach students foundational concepts in coding.

This 16-lesson module is a continuation of Intro to Python - Part 1. Students advance their learning to include functions, events, and basic elements of game design!

In this project-based series of lessons students learn how to use Codesters to create games in Python. Students learn game mechanics such as: - Taking Turns, Moving Objects, Collisions, Random Numbers, Avoiding Hazards, Seeking Goals, Getting Points, and Setting Winning or Losing Criteria. Each lesson involves a series of steps to build the basi...

Hour of Code


Try doing one hour of code today! Hour of Code is a worldwide initiative to teach everyone at least one hour of code. Students can use Codesters to create games, animations, and artwork using Python. Once they're done, they can share them with friends! Projects include building a basketball game, choreographing a dance, and designing an animated...

CS TechJam


Are you ready for the next step in Computer Science Education Week? CSTechJam is a ready-to-use learning experience for students in grades 6 - 10 that guides students through creating fun games using real world design and programming skills. Students who participate in CSTechJam will use Design Thinking as a framework to code a game that raises ...