We'll use our random number later. For now, let's set up a different type of random variable.

  • Go to and drag out Random Choice and drop it inside the interval event.

Make sure that it has a green block ···· in front of it.

  • Change the name of the choice variable to info_img.
  • Change the list in .choice() to my_info.

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stage.set_background("schoolhallway") sprite = codesters.Sprite("person8") stage.set_gravity(4) stage.disable_floor() sprite.set_gravity_off() sprite.go_to(0, -220) score = 0 score_board = codesters.Display(score) my_info = ["cellphone", "address", "birthdate"] def left_key(): sprite.move_left(20) # add other actions... stage.event_key("left", left_key) def right_key(): sprite.move_right(20) # add other actions... stage.event_key("right", right_key) def interval(): x = random.randint(-230, 230) # add any other actions... stage.event_interval(interval, 3)
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