In the last activity, we created a variable that stores a random value.

  • Change the name of the random variable to x.
  • Change the first number in .randint() to -230.
  • Change the second number in .randint() to 230.

These two numbers are the range of numbers to choose from. We'll get a random number between -230 and 230.

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stage.set_background("schoolhallway") sprite = codesters.Sprite("person8") stage.set_gravity(4) stage.disable_floor() sprite.set_gravity_off() sprite.go_to(0, -220) score = 0 score_board = codesters.Display(score) my_info = ["cellphone", "address", "birthdate"] def left_key(): sprite.move_left(20) # add other actions... stage.event_key("left", left_key) def right_key(): sprite.move_right(20) # add other actions... stage.event_key("right", right_key) def interval(): my_var = random.randint(1, 10) # add any other actions... stage.event_interval(interval, 3)
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