Now customize your game by adding new rules.

  • Decide how many points you want the player to earn when they click a token and lose when they click an obstacle.
  • If you want, you can add a third list of words with a different point value.
  • Consult your packet and prototype to determine how to want to change the rules for your game.

To navigate the page using the TAB key, first press ESC to exit the code editor.

stage.set_background("underwater") score = 0 score_board = codesters.Display(score) weak_pws = ["password", "password123", "123456", "hello1", "snuffles", "emma2003"] strong_pws = ["GgbvTa581!@", "@Mjrc0olguy!", "007jmSB0nd!", "108turt!es762", "Avv3SoMe!305"] all_pws = strong_pws + weak_pws password = codesters.Text("password") def interval(): rand_x = random.randint(-225, 225) rand_y = random.randint(-225, 225) rand_pw = random.choice(all_pws) password.set_text(rand_pw) password.go_to(rand_x, rand_y) stage.event_interval(interval, 3) def click(sprite): global score pw_text = password.get_text() if pw_text in weak_pws: score -= 1 score_board.update(score) if pw_text in strong_pws: score += 1 score_board.update(score) rand_x = random.randint(-240, 240) rand_y = random.randint(-240, 240) rand_pw = random.choice(all_pws) password.set_text(rand_pw) password.go_to(rand_x, rand_y) if score == 10: text = codesters.Text("You Win!", 0, 150, "red") password.hide() password.event_click(click)
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