STEP 1: Let's setup our program by choosing our main sprite character!

  • In GRAPHICS, go to and drag in Kitten.
  • Go to and drag Say into your program.
  • Change the string in the .say() command to "Let's go on an adventure!"

To navigate the page using the TAB key, first press ESC to exit the code editor.

# THIS ACTIVITY IS IN PREVIEW ONLY MODE
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