STEP 6: Let's make Wilbur explain why he's recycling.

  • Click on , then drag out Say.
  • Assign .say() to wilbur by changing the variable name in front of the command from sprite to wilbur.
  • Change the string argument in .say() to "When I find litter, I recycle!"
  • From drag out Wait.

# THIS ACTIVITY IS IN PREVIEW ONLY MODE