STEP 5: Let's have wilbur say hello and let the user know what we're doing!

  • Click on and drag out a Say command.
  • Update the dot notation by changing the variable name in front of .say() from sprite to wilbur.
  • Change the string argument in .say() to "Hi! Thanks for coming to help clean up the park!"
  • In drag out a Wait command and drop it at the bottom of your program.

# THIS ACTIVITY IS IN PREVIEW ONLY MODE