STEP 2: Let's add a move for dancer!

  • Go to and drag Left Key to the bottom of your program.
  • INSIDE the left_key() event, change the integer in .move_left() to 100.
  • Assign the .move_left() to dancer by changing the variable name from sprite to dancer.
  • Run your program and press on the left arrow key to test out your event!

# THIS ACTIVITY IS IN PREVIEW ONLY MODE