STEP 9: Let's create our final move for the dancer!

  • Go to and drag Space Bar to the bottom of your program.
  • Change the name in front of the .jump() command to dancer.
  • Click Run and press the space bar to test the event.

We're going to delete .jump() later, but it's important to test your program at the end of each activity.

# THIS ACTIVITY IS IN PREVIEW ONLY MODE