STEP 10: Let's finish this dance move and place the function call at the bottom of the program.

  • Use two Flip Up Down commands and Wait to have the sprite flip, wait 1 second, and flip back.
  • In LOGIC, go to and drop Function Call to the bottom of your program, BELOW the line that calls headstand().
  • Change the function name in the call line to sway().

# THIS ACTIVITY IS IN PREVIEW ONLY MODE