Activity: Tim the Wizard

STEP 1: Let's start by telling the user how to play.

  • Go to and drag out Say.
  • Assign the .say() to the wizard by changing the variable name in front of .say() to from sprite to tim.
  • Change the string in .say() to "Ask me a question, any question!"
  • Drag out Wait. Drop it at the bottom of your program.

# THIS ACTIVITY IS IN PREVIEW ONLY MODE
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