第 11 步:让我们为新的碰撞函数重新添加事件处理程序。

事件处理程序确定函数何时应该发生在精灵或舞台上。

  • collision()函数重命名为head_ball()
  • 并将Collision Event Handler拖到 main 函数的最后一行。
  • sprite更改为player ,并在括号内将collision更改为head_ball

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def set_stage(): """ Sets up the stage for the game """ stage.set_background("soccerfield") stage.disable_floor() def add_player(): """ Adds a player to the stage for the user to control """ player = codesters.Sprite("player1") player.go_to(0, -155) return player def add_ball(): """ Adds a ball to the stage and sets its attributes """ ball = codesters.Sprite("soccerball") ball.set_y_speed(-8) def collision(sprite, hit_sprite): sprite.go_to(0, 0) hit_sprite.hide() # add any other actions... def main(): """ Sets up the program and calls other functions """ set_stage() player = add_player() add_ball() main()
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