STEP 5: Let's use a loop to place kitten sprites along the x-axis of the stage.

  • Create an Integer Variable named x with a value of 200.
  • Go to and drag Loop with Range into your program.
  • Change the range of the loop to 6.
  • Drag Sprite at Position inside the loop.

To navigate the page using the TAB key, first press ESC to exit the code editor.

# THIS ACTIVITY IS IN PREVIEW ONLY MODE
  • Run Code
  • Submit Work
  • Next Activity
  • Show Console
  • Reset Code Editor
  • Codesters How To (opens in a new tab)