STEP 16: When your score reaches 10, you win!
- Inside the click event, use if to test if the value of score is 10.
- Go to and drag Text in Color inside the new if statement.
- Change the text parameters (string, x-coordinate, y-coordinate, and color) to design your own win message.
- Go to and use Hide Sprite to hide the fish from the stage.
To navigate the page using the TAB key, first press ESC to exit the code editor.