STEP 11: We'll use a global variable again to keep score.
Remember that global allows us to change a variable inside the event that was created earlier in the program.
- Delete the command in the click event that reads: ····sprite.say("Hello,·name")
- Go to and drag Global Variable inside the click event. Indent it 4 spaces with a ····.
- Change the variable to score.
To navigate the page using the TAB key, first press ESC to exit the code editor.