In this program, the collision should cause the star to disappear and the spaceship to return to (0, 0).
- Click Run and use the arrow keys to control the spaceship. Watch the stage to see what's wrong.
- Debug the program so that the sprites do the correct actions when they collide.
In a collision event, the sprite is whichever sprite's name is in front of the event handler (spaceship).
The hit_sprite is any other sprite on the stage (star1 and star2).
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