STEP 12: Let's make a dice sprite! We will use the variable label_2 as our image label.
- Go to and drag Sprite at Position to the bottom of your code.
- Replace the image label "codester" with the variable label_2 (no quotes!).
- Change the xy-coordinates from 0, 0 to 100, 50.
Notice that what the sprite says matches the dice that appears on stage!
To navigate the page using the TAB key, first press ESC to exit the code editor.