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stage.set_background("moon") sprite = codesters.Sprite("ufo", 0, -220) sprite.set_size(.5) time = 6 def left_key(): rotation = sprite.get_rotation() sprite.set_rotation(rotation+5) stage.event_key("left", left_key) def right_key(): rotation = sprite.get_rotation() sprite.set_rotation(rotation-5) stage.event_key("right", right_key) def interval(): global time if time % 3 == 0: x = random.randint(-230,230) y = random.randint(0,230) planet = codesters.Sprite("jupiter", x, y) planet.set_size(.3) time -= 1 stage.event_interval(interval, 1) def release_key(sprite): sprite.say("BLAST OFF!", .2, "red") sprite.move_forward(575) stage.wait(0.1) sprite.go_to(0, -210) # add other actions... sprite.event_key_release("space", release_key)
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