STEP 14: It's time for our hedgehog to fly! We'll use an event that only runs when the pressed key is released.

  • From drop Key Release Event at the bottom of the program.
  • Find and delete this line from the new event: ····sprite.turn_right(20)¬.
  • From add Say for Time inside the event. It should be indented once! ····¬
  • Edit the arguments in .say() to ("BLAST OFF!", 1, "white"). Notice you've added a say color.

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stage.set_background("moon") sprite = codesters.Sprite("hedgehog", 0, -210) score = 0 #my_display = codesters.Display(my_var, x, y) score_display = codesters.Display(score, -210, -210) time = 60 #my_display = codesters.Display(my_var, x, y) time_display = codesters.Display(time, 210, -210) def left_key(): rotation = sprite.get_rotation() print(rotation) sprite.set_rotation(rotation+3) # add other actions... stage.event_key("left", left_key) def right_key(): rotation = sprite.get_rotation() print(rotation) sprite.set_rotation(rotation-3) # add other actions... stage.event_key("right", right_key) def interval(): global time time -=1 time_display.update(time) if time % 2 == 0: x = random.randint(-230,230) y = random.randint(0,230) star = codesters.Star(x, y, 5, 20, "yellow") if time == 0: stage.remove_all_events() stage.event_interval(interval, 1)
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