STEP 15: Let's add 1 to score every time the fish catches some food.

  • In LOGIC, click and drag Global Variable indented into the collision event.
  • Change the variable name from my_var to score. This lets us change the score in the collision event.
  • From , drag Add Value into the collision event. Change the variable from my_var to score.

The score is now changing, but we don't see the scoreboard updating! We'll do that in the next activity.

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stage.set_background("underwater") sprite = codesters.Sprite("fish") sprite.go_to(-100, -220) stage.disable_floor() stage.set_gravity(4) sprite.set_gravity_off() def right_key(): sprite.move_right(20) # add other actions... stage.event_key("right", right_key) def left_key(): sprite.move_left(20) # add other actions... stage.event_key("left", left_key) score = 0 #my_display = codesters.Display(my_var, x, y) score_board = codesters.Display(score, -200, 200) def interval(): rand_x = random.randint(-250, 250) # sprite = codesters.Circle(x, y, diameter, "color") food = codesters.Circle(rand_x, 260, 10, "sienna") # add any other actions... stage.event_interval(interval, 2) def collision(sprite, hit_sprite): stage.remove_sprite(hit_sprite) # add any other actions... sprite.event_collision(collision)
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