STEP 7: Time to add a score to our game! We'll update the score every time the player catches food.

  • Click LOGIC in the toolkit, then go to . Drag Integer Variable to the bottom of the program.
  • Change the variable name my_var to score.
  • Change score's value from 25 to 0.

A variable lets us store a value that we can change later on!

To navigate the page using the TAB key, first press ESC to exit the code editor.

stage.set_background("underwater") sprite = codesters.Sprite("fish") sprite.go_to(-100, -220) stage.disable_floor() stage.set_gravity(4) sprite.set_gravity_off() def right_key(): sprite.move_right(20) # add other actions... stage.event_key("right", right_key) def left_key(): sprite.move_left(20) # add other actions... stage.event_key("left", left_key)
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