STEP 12: Let's use the user's input to set the width of the pen.

  • From drag out Pen Width. Drop it indented inside the a_key() event, under the line where you have asked the user for width.
  • Change the argument in .pen_width() from 4 to width.

Run your code and press the a key. Enter a number, then use the arrow keys to move the sprite!

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stage.set_background_color("black") # sprite = codesters.Point(x, y) sprite = codesters.Point(50, 100) sprite.set_color("green") sprite.pen_down() def right_key(): sprite.move_right(20) # add other actions... stage.event_key("right", right_key) def left_key(): sprite.move_left(20) # add other actions... stage.event_key("left", left_key) def up_key(): sprite.move_up(20) # add other actions... stage.event_key("up", up_key) def down_key(): sprite.move_down(20) # add other actions... stage.event_key("down", down_key) my_list = ["red", "orange", "yellow", "green", "blue", "indigo", "violet"] def space_bar(): my_var = random.choice(my_list) sprite.set_color(my_var) # add other actions... stage.event_key("space", space_bar) def a_key(): pass # delete after adding indented code width = int(sprite.ask("Enter a number from 1 to 10.")) # add other actions... stage.event_key("a", a_key)
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