STEP 5: Let’s make our fish sprite move!

  • Click on in the toolkit.
  • Drag out Move Down to the bottom of your program.
  • Make sure you drop the .move_down(50) command at the bottom of your program.
  • Click Run to see the fish move down. Then click Submit and Next to move on.

stage.set_background("underwater") sprite = codesters.Sprite("fish")