STEP 3: The stage is a coordinate plane. Use use (x, y) coordinates to have the triangle go to the point labeled goal!
- Change the 0, 0 in the command: sprite.go_to(0,0) so the triangle's red vertex lands on the goal.
- Run your program to see your changes.
Remember, the x-coordinate is the first number, and the y-coordinate is the second number.
- When you get a match (and a green message) click Submit and Next to go on.