STEP 5: Now, let's assign a location for the net. We'll use its unique variable name to assign actions in the program.
- Go to the section of the toolkit and drag Go To into your program.
- Change the first number in the .go_to() command to 215 and change the second number to 175.
- Change the name in front of the .go_to() command to net.
We use dot notation to assign command to specific sprites, like this: name.action()