STEP 8: Let's give our robot another eye and place it where it should be.

  • Go to and drag in a Regular Polygon.
  • Change the polygon's variable name from sprite to eye2.
  • Change the polygon's x argument from 0 to -50.
  • Change the polygon's y argument from 0 to 50.

To navigate the page using the TAB key, first press ESC to exit the code editor.

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