STEP 9: Run your program to find the next snowflake!

  • Click on . Drag Glide To into the bottom of your program.
  • Change the numbers in your .glide_to() command to direct your sprite to the next snowflake.
  • Remember, when the coordinate is on an axis, that means one of the numbers must be 0.

To navigate the page using the TAB key, first press ESC to exit the code editor.

stage.set_background("winter") sprite = codesters.Sprite("snowman") sprite.set_size(.5) sprite.pen_down() sprite.glide_to(5, -6) def collision(sprite, hit_sprite): hit_sprite.hide() # add any other actions... sprite.event_collision(collision) sprite.glide_to(5, 1)
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