STEP 10: Let's finish this dance move and place the function call at the bottom of the program.

  • Use two Flip Up Down commands and Wait to have the sprite flip, wait 1 second, and flip back.
  • Go to and drag Function Call to the bottom of your program, BELOW the line that calls headstand.
  • Change the function name in the call line to sway.

# THIS ACTIVITY IS IN PREVIEW ONLY MODE