STEP 7: Our sprite is going to draw shapes, so let's set up its path along the first edge.
Our first shape is a square. We'll use coordinates to be sure we're making 90 degree angles and congruent sides.
- Change the first number, the x-value, in your .glide_to() command to 200.
Pixels are the unit of measurement on the stage. Each line on the grid counts up by 50 pixels.