STEP 7: Our sprite is going to draw shapes, so let's set up its path along the first edge.

Our first shape is a square. We'll use coordinates to be sure we're making 90 degree angles and congruent sides.

  • Change the first number, the x-value, in your .glide_to() command to 200.

Pixels are the unit of measurement on the stage. Each line on the grid counts up by 50 pixels.

# THIS ACTIVITY IS IN PREVIEW ONLY MODE