ETurn = codesters.Triangle(-150, -20, 50, "black") # sprite = codesters.Rectangle(x, y, width, height, "color") Top_EShape = codesters.Rectangle(-75, -20, 150, 50, "black") # sprite = codesters.Triangle(x, y, size, "color") EShape = codesters.Triangle(-200, -120, 50, "black") # sprite = codesters.Rectangle(x, y, width, height, "color") Middle_EShape = codesters.Rectangle(-125, -120, 150, 50, "black")### MINIMUM TECHNICAL REQUIREMENTS ### ### ---------------------------------- # sprite = codesters.Triangle(x, y, size, "color") ESlant = codesters.Triangle(-225, -225, 50, "black") # sprite = codesters.Rectangle(x, y, width, height, "color") Bottom_EShape = codesters.Rectangle(-125, -225, 200, 50, "black") # sprite = codesters.Triangle(x, y, size, "color") AShape_Start = codesters.Triangle(-25, -225, 50, "black") # sprite = codesters.Rectangle(x, y, width, height, "color") EConnect = codesters.Rectangle(-200, -200, 50, 150, "black") EConnect.turn_right(25) # sprite = codesters.Triangle(x, y, size, "color") TopE_End = codesters.Triangle(0, -20, 50, "black") # sprite = codesters.Triangle(x, y, size, "color") MiddleE_End = codesters.Triangle(-50, -120, 50, "black") TopE_End.turn_right(180) MiddleE_End.turn_right(180) # sprite = codesters.Rectangle(x, y, width, height, "color") LeftA = codesters.Rectangle(25, -150, 50, 225, "black") LeftA.turn_right(25) # sprite = codesters.Triangle(x, y, size, "color") TopA = codesters.Triangle(75, -25, 74, "black") # sprite = codesters.Rectangle(x, y, width, height, "color") RightA = codesters.Rectangle(125, -150, 50, 250, "black") RightA.turn_left(25) # sprite = codesters.Rectangle(x, y, width, height, "color") MiddleA = codesters.Rectangle(110, -185, 50, 50, "black") # sprite = codesters.Triangle(x, y, size, "color") MiddleA_End = codesters.Triangle(84, -185, 50, "black") # sprite = codesters.Rectangle(x, y, width, height, "color") TopT = codesters.Rectangle(120, 6, 20, 3, "black") # sprite = codesters.Rectangle(x, y, width, height, "color") BottomT = codesters.Rectangle(120, -6, 3, 23, "black") # sprite = codesters.Rectangle(x, y, width, height, "color") LeftM = codesters.Rectangle(140, -5, 3, 25, "black") # sprite = codesters.Rectangle(x, y, width, height, "color") MiddleM_1 = codesters.Rectangle(146, -5, 2, 25, "black") # sprite = codesters.Rectangle(x, y, width, height, "color") MiddleM_2 = codesters.Rectangle(156, -5, 2, 25, "black") # sprite = codesters.Rectangle(x, y, width, height, "color") RightM = codesters.Rectangle(162, -5, 3, 25, "black") MiddleM_1.turn_left(25) MiddleM_2.turn_right(25)
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