#background
stage.set_background("grid")
#pitchfork
def up_key():
pitchfork.move_right(1)
def right_key():
pitchfork.move_down(1)
def down_key():
pitchfork.move_left(1)
def left_key():
pitchfork.move_up(1)
pitchfork = codesters.Sprite("pitchfork")
pitchfork.set_size(0.5)
stage.event_key("up", up_key)
stage.event_key("right", right_key)
stage.event_key("down", down_key)
stage.event_key("left", left_key)
#computer
def interval():
computer = codesters.Sprite("computer")
computer.set_size(0.1)
x = random.randint(-200,200)
computer.set_x(x)
y = random.randint(-200,200)
computer.set_y(y)
stage.event_interval(interval, 1)
#save
def collision(sprite, hit_sprite):
stage.remove_sprite(hit_sprite)
pitchfork.event_collision(collision)
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Run Code
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Stop Running Code
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Show Chart
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Show Console
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Codesters How To (opens in a new tab)