stage.set_background("fall")
sprite = codesters.Sprite("butterfly")
# Position your sprite at the start
sprite.glide_to(-200, 50)
sprite.pen_down()
sprite.set_color("white")
sprite.pen_width(15)
sprite.glide_to(-200,0)
sprite.glide_to(-150, 150)
sprite.glide_to(-100, 0)
sprite.pen_up()
sprite.glide_to(-175, 75)
sprite.pen_down()
sprite.glide_to(-130, 75)
sprite.glide_to(-100,0)
sprite.glide_to(-100,-100,)
sprite.pen_up()
sprite.glide_to(-100, 0)
sprite.pen_down()
sprite.glide_to(-0,0)
sprite.pen_up()
sprite.pen_down()
sprite.pen_up()
sprite.glide_to(-100, -50)
sprite.pen_down()
sprite.glide_to(-50, -50)
sprite.pen_up()
sprite.pen_down()
sprite.pen_up()
sprite.glide_to(-100, -100)
sprite.pen_down()
sprite.glide_to(-0, -100)
sprite.pen_up()
sprite.pen_down()
sprite.pen_up()
sprite.glide_to(-0, -100)
sprite.pen_down()
sprite.glide_to(-0, -230)
sprite.pen_up()
sprite.pen_down()
sprite.pen_up()
sprite.glide_to(-0, -100)
sprite.pen_up()
sprite.pen_down()
sprite.pen_up()
sprite.glide_to(1,-100)
sprite.pen_down()
sprite.glide_to(50, -230)
sprite.glide_to(50, -100)
sprite.pen_up()
sprite.pen_down()
sprite.set_color("aqua")
sprite.pen_width(3)
sprite.pen_up()
sprite.glide_to(-100, 50)
sprite.go_to(-200,0)
sprite.pen_down()
sprite.glide_to(-150, 150)
sprite.glide_to(-100, 0)
sprite.pen_up()
sprite.glide_to(-175, 75)
sprite.pen_down()
sprite.glide_to(-130, 75)
sprite.glide_to(-100,0)
sprite.glide_to(-100,-100,)
sprite.pen_up()
sprite.glide_to(-100, 0)
sprite.pen_down()
sprite.glide_to(-0,0)
sprite.pen_up()
sprite.pen_down()
sprite.pen_up()
sprite.glide_to(-100, -50)
sprite.pen_down()
sprite.glide_to(-50, -50)
sprite.pen_up()
sprite.pen_down()
sprite.pen_up()
sprite.glide_to(-100, -100)
sprite.pen_down()
sprite.glide_to(-0, -100)
sprite.pen_up()
sprite.pen_down()
sprite.pen_up()
sprite.glide_to(-0, -100)
sprite.pen_down()
sprite.glide_to(-0, -230)
sprite.pen_up()
sprite.pen_down()
sprite.pen_up()
sprite.glide_to(-0, -100)
sprite.pen_up()
sprite.pen_down()
sprite.pen_up()
sprite.glide_to(1,-100)
sprite.pen_down()
sprite.glide_to(50, -230)
sprite.glide_to(50, -100)
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