stage.set_background("fall") sprite = codesters.Sprite("butterfly") # Position your sprite at the start sprite.glide_to(-200, 50) sprite.pen_down() sprite.set_color("white") sprite.pen_width(15) sprite.glide_to(-200,0) sprite.glide_to(-150, 150) sprite.glide_to(-100, 0) sprite.pen_up() sprite.glide_to(-175, 75) sprite.pen_down() sprite.glide_to(-130, 75) sprite.glide_to(-100,0) sprite.glide_to(-100,-100,) sprite.pen_up() sprite.glide_to(-100, 0) sprite.pen_down() sprite.glide_to(-0,0) sprite.pen_up() sprite.pen_down() sprite.pen_up() sprite.glide_to(-100, -50) sprite.pen_down() sprite.glide_to(-50, -50) sprite.pen_up() sprite.pen_down() sprite.pen_up() sprite.glide_to(-100, -100) sprite.pen_down() sprite.glide_to(-0, -100) sprite.pen_up() sprite.pen_down() sprite.pen_up() sprite.glide_to(-0, -100) sprite.pen_down() sprite.glide_to(-0, -230) sprite.pen_up() sprite.pen_down() sprite.pen_up() sprite.glide_to(-0, -100) sprite.pen_up() sprite.pen_down() sprite.pen_up() sprite.glide_to(1,-100) sprite.pen_down() sprite.glide_to(50, -230) sprite.glide_to(50, -100) sprite.pen_up() sprite.pen_down() sprite.set_color("aqua") sprite.pen_width(3) sprite.pen_up() sprite.glide_to(-100, 50) sprite.go_to(-200,0) sprite.pen_down() sprite.glide_to(-150, 150) sprite.glide_to(-100, 0) sprite.pen_up() sprite.glide_to(-175, 75) sprite.pen_down() sprite.glide_to(-130, 75) sprite.glide_to(-100,0) sprite.glide_to(-100,-100,) sprite.pen_up() sprite.glide_to(-100, 0) sprite.pen_down() sprite.glide_to(-0,0) sprite.pen_up() sprite.pen_down() sprite.pen_up() sprite.glide_to(-100, -50) sprite.pen_down() sprite.glide_to(-50, -50) sprite.pen_up() sprite.pen_down() sprite.pen_up() sprite.glide_to(-100, -100) sprite.pen_down() sprite.glide_to(-0, -100) sprite.pen_up() sprite.pen_down() sprite.pen_up() sprite.glide_to(-0, -100) sprite.pen_down() sprite.glide_to(-0, -230) sprite.pen_up() sprite.pen_down() sprite.pen_up() sprite.glide_to(-0, -100) sprite.pen_up() sprite.pen_down() sprite.pen_up() sprite.glide_to(1,-100) sprite.pen_down() sprite.glide_to(50, -230) sprite.glide_to(50, -100)