stage.set_background_color("blue")
current_step = codesters.Text(" ",0,0,"white")
current_step.set_text_size(40)
# sprite = codesters.Circle(x, y, diameter, "color")
circle = codesters.Circle(0, 0, 100, "brown")
circle.go_to(0,100)
display_level = codesters.Text("", 0, 102, "white")
display_level.set_text_size(40)
def whatHappens(printMe):
current_step.set_text(printMe)
stage.wait(0.5)
def updateLevel(printMe):
display_level.set_text(printMe)
#************************************************
player_level = 1
updateLevel(player_level)
if player_level == 1:
whatHappens("Summon Porcupine!")
elif player_level == 2:
whatHappens("Summon Land Shark!")
else:
whatHappens("Summon Multi Headed Turtle Monster!")