stage.set_background_color("blue") current_step = codesters.Text(" ",0,0,"white") current_step.set_text_size(40) # sprite = codesters.Circle(x, y, diameter, "color") circle = codesters.Circle(0, 0, 100, "brown") circle.go_to(0,100) display_level = codesters.Text("", 0, 102, "white") display_level.set_text_size(40) def whatHappens(printMe): current_step.set_text(printMe) stage.wait(0.5) def updateLevel(printMe): display_level.set_text(printMe) #************************************************ player_level = 1 updateLevel(player_level) if player_level == 1: whatHappens("Summon Porcupine!") elif player_level == 2: whatHappens("Summon Land Shark!") else: whatHappens("Summon Multi Headed Turtle Monster!")
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