The string after the double equals == in the if statement is the test value. It is the value we're testing for.

  • Change the test value to "a".
  • Change the string in the .set_text() command to "Great job!"

Now, we're testing if the variable choice is equal to the string "a". If it is, we tell the user "Great job!"

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stage.set_background("schoolentrance") sprite = codesters.Sprite("person10") sprite.go_to(-125, -100) emma = codesters.Sprite("person8") emma.move_down(125) emma.say("Someone took my phone!") stage.wait(2) emma.say("They've been sending people mean texts pretending to be me!") stage.wait(2) sprite.say("What should I do?") stage.wait(2) choice = sprite.ask("a) tell a trusted adult b) tell people Emma is sending the messages c) ignore Emma") # text = codesters.Text("text", x, y) text = codesters.Text("Hello up here.", 0, 200) if choice == "yes": # add your code here sprite.say("I am a sprite.")
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