Make sure that the say command, sprites, and background are all inside the if statement.

  • Add another if to test if result is equal to d_num.
  • Use Say and the planner to have the sprite say the result message for knight.
  • Drag in a Knight sprite. Name it result_sprite. Change its position to (0, -3) with Go To.
  • Drag in Drawbridge and drop it inside your if statement.

# THIS ACTIVITY IS IN PREVIEW ONLY MODE