PREVIEW: Today, you will be using a sprite to draw shapes on the coordinate plane!

The Codesters stage is an xy-coordinate plane with (0, 0) in the middle (the origin) .

  • We use x and y coordinates to put sprites in specific places and to guide them around the stage.
  • Click Run to see an example of the kind of program you're going to be making today.

To navigate the page using the TAB key, first press ESC to exit the code editor.

# THIS ACTIVITY IS IN PREVIEW ONLY MODE
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  • Codesters How To (opens in a new tab)