STEP 3: Now let's call the function!

Remember, our function only runs if it is called.

  • Use Turn Left to make the sprite turn 360 degrees.
  • Use Move Down so that the sprite stands on the stage again.
  • Go to and drag Function Call to the bottom of your program, OUTSIDE of the function.


To navigate the page using the TAB key, first press ESC to exit the code editor.

# THIS ACTIVITY IS IN PREVIEW ONLY MODE
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  • Codesters How To (opens in a new tab)