STEP 12: Now let's display the legs to complete our mixed up sprite!

  • Go to and drag out Sprite at Position into your program.
  • Rename this new sprite legs.
  • Change the image name to legs_image and position the legs at (0,-83).
  • Now you can change the index to pick the legs that you like the best for your character!

To navigate the page using the TAB key, first press ESC to exit the code editor.

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