STEP 1: Let's get our spaceship ready to save astronauts on Mars!

  • Click on GRAPHICS. Then, go to and drag Mars into your program.
  • Go to and drag Sprite at Position into your program.
  • Name the sprite spaceship by changing the variable name of the sprite to spaceship.
  • Click Submit and Next to move to the next activity.

To navigate the page using the TAB key, first press ESC to exit the code editor.

# THIS ACTIVITY IS IN PREVIEW ONLY MODE
  • Run Code
  • Submit Work
  • Next Activity
  • Show Console
  • Reset Code Editor
  • Codesters How To (opens in a new tab)