17 步:现在让我们展示legs来完成我们的混合精灵!

  • 在图形中,从将一个Sprite at Position拖到程序的底部。
  • 通过将变量名称从sprite更改为legs来重命名这个新的精灵legs
  • 将图像标签更改为legs_image并将腿定位在( 0 , -83 )
  • 现在精灵的腿将被用户选中!!

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######################################################################## # PLACE LIST CREATIONS HERE # ######################################################################## stage_list = ["moon", "mars", "jupiter", "pluto", "space", "city"] head_list = ["head1", "head2", "head3", "head4", "head5", "head6"] body_list = ["middle1", "middle2", "middle3", "middle4", "middle5", "middle6"] legs_list = ["legs1", "legs2", "legs3", "legs4", "legs5", "legs6"] ######################################################################## # PLACE ALL OTHER CODE BELOW THIS # ######################################################################## stage_image = stage_list[1] stage.set_background(stage_image) random_head = random.randint(0, 5) head_image = head_list[random_head] # sprite = codesters.Sprite("image", x, y) head = codesters.Sprite(head_image, 0, 83) random_body = random.randint(0, 5) body_image = body_list[random_body] # sprite = codesters.Sprite("image", x, y) body = codesters.Sprite(body_image, 0, 0) legs_index = int(head.ask("Choose an index between 0 and 5.")) legs_image = legs_list[legs_index]
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