DEMO #2: In this activity, we'll see how we can use the variable we created in our program.
In .Display(), we use the variable name dice_roll to show its value, 5.
- Hover over the display toward the bottom of the stage to see what it does and what it is called.
- In the editor, change the value of dice_roll to a new number between 1 and 6. Click Run to see the change.
- Click Ticket and answer the questions.