Make sure that the say command, sprites, and background are all inside the if statement.

  • Add another if to test if result is equal to d_num.
  • Use Say and the result message in Ticket to have the sprite say the result message for knight.
  • Drag in one of the Knight sprites and name it result_sprite . Change its coordinates to (0, -100).
  • Drag Drawbridge inside the if statement. Click Run and enter mostly "d" to see the knight!

# THIS ACTIVITY IS IN PREVIEW ONLY MODE