18 步:让我们告诉用户他们是运动员,并向他们展示运动员或球员精灵!

  • .say()中的字符串更改为"You are the athlete!"
  • Sprite at Position 。将其变量名更改为result_sprite
  • .Sprite()的参数更改为( "athlete1" , 0 , -100 )

您也可以使用任何其他运动员或球员图像标签!

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