Let's add a snowman to our card!

  • Go to and drag Snowman into your program.

Right now both of our sprites have the same name. Let's change the snowman's name so they don't get mixed up.

  • Change the word before the equals sign = to frosty.

A sprite's name is the orange word before the equals sign. We use a sprite's name to give it commands.

# THIS ACTIVITY IS IN PREVIEW ONLY MODE